![]() ![]() The same approach applies to the model viewer (paste: model, jpg, png, anim) To fix it, type the text xml anywhere, copy it, and paste it into the filter box. Note that there's a small bug in the editor when you try to load a stage. This mod has a screenshot showing the change that's needed. The first instance shows the Level Editor button from the main menu, the second shows a button to quickly test a stage (the stage doesn't exist by default, you'll need to make one). To do this, find the lines that include the text "STAGE_EDITOR" and put two dashes (-) before them. Fires piercing lead shots outward, like LASER_PULSE. Low damage but has potential if buffed, or unlocked early LASER_PULSE - Fires lots of lasers outward, which bounce off walls.DASH - Fun, but very hard to use as you dash forward way too quickly.DEFENSIVE_GRENADES - Identical to shrapnel grenades.CLUSTER_GRENADES - A mix of fire & regular grenades.(description translates to: "Merciful Jesus, grant them rest") You can change some data, but secondary weapon IDs are hardcoded, so it's limited. You can add the unused Laser Shotgun weapon with firemode-laser-shotgun.xml. Note the weapon limit limitation and required workarounds below.įiremodes (Heavy Lasyr, Snyper, etc.). All firemodes follow the naming convention firemode-*, eg. Here's a placeholder icon you can use.įiremodes, secondary weapons, their unlock requirements, and their costs. I haven't figured out how to make them scale correctly yet, like vanilla's icon do (they are all 202x202). If you add a new perk, add a PNG with the same ID to add its icon. They correspond to the ID used in enhancements.xml. This colour picker can help you make colours (an RGB value of 255 = 1, a value of roughly 125 = 0.5, etc).Ĭollectible names. ![]()
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