![]() ![]() ![]() Removing bits and pieces of code will only get you a crash. You must load a save with a character having Psi or else you won't be able to enable the main script. If there's no NPC in the area, keep a save where there's one, load that up first and then load your real save. This you can enable once you're in game (loaded up a save or something) provided there's an NPC in the area (the AOB signature we need is generated only then no NPC: no AOB signature). To enable this script, you will need to have the barter dialog opened at least once. The Force Merchant Refresh causes merchant inventory to refresh instantly, when you open the barter dialog - so you no longer have to wait. The CharGen only script allows you to further customize your characters during Character Generation - it has no other use. My recommendation: you keep two saves (one in real time and one near and of a combat) - load each so you can have the appropriate code generated, enable everything and load up your real save in the end.Īnyway, when you open the table, you will see three scripts: ![]() That said, you can enable these smaller scripts only when you've triggered code generation. Since we can't tap into code that does not exist, it had to be broken up to multiple scripts. NET game, the code is generated only when it's actually used. I built these scripts for 1.0.4.17, but it's an AOB script so it might work with (or break) other versions. I mean no offense of course, it's just an observation. NET skills with limited architecture/design/programming experience. Looking at the code, I am getting the impression that the author has basic. The game was on sale just now, so I could pick it up and I had a look in order to fill this request. ![]()
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